Easy Screen Capture with MFC
In an older article published at Codeguru, I showed how easy is to make screen capture using CImage ATL/MFC class. Here is the sample code from that article:BOOL CScreenImage::CaptureRect(const...
View ArticleMFC Support for DirectWrite – Part 11: About Trimming Again
In a previous article, I showed how to trim a text which overflows the layout box. In the example presented there, the ellipsis is added at the end of truncated text. But if, let’s say, we have to show...
View ArticleMFC Support for Direct2D – Part 6: Composite Effects
We can combine two or more images and/or effects by using the composite effect. Here is an example. Drawing shadows using Direct2D composite effects void...
View ArticleThree Ways to Find Files
Let’ say we have to implement a function that search a folder to recursively find files having an extension from a given list of extensions. This article shows three possible implementations: one using...
View ArticleEnumerate WIC Components
In an older article, I presented a function that enumerates Windows Imaging Component codecs. Recently I had the idea to make a set of WIC Interfaces wrapper classes for easily enumerate and get info...
View ArticleMFC Support for Direct2D – Part 7: Saving to files
Once have enabled Direct2D support in an MFC application, there is no sweat to load an image from a file, by using one of CD2DBitmap constructors. Unfortunately, we cannot find a CD2DBitmap method to...
View ArticleMFC Support for Windows Animation
Let’s say we have to make a slide show presentation using Cross Fade effect. If the target system is Windows 10, that’s quite easy because Direct2D offers built-in Cross Fade effect. Cross Fade effect...
View ArticleCodexpert – 2017 Articles Summary
MFC Support for Direct2D – Part 3: Multithreading MFC Support for DirectWrite – Part 8: Trimming MFC Support for DirectWrite – Part 9: Hit-Test MFC Support for DirectWrite – Part 10: Outlined Text MFC...
View ArticleMFC Support for Direct2D – Part 8: Lost Render Target
As stated in the Direct2D documentation, the graphics device might become unavailable. If the device is lost, the render target also becomes invalid, along with any device-dependent resources that were...
View ArticleMFC Support for Direct2D – Transforms (1)
Direct2D supports linear transforms like translation, scale, rotation and skew. If using MFC, we can apply transforms to render targets by calling CRenderTarget::SetTransform. Here is an example that...
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